全局环境光(Ambient Occlusion)加入地表阴影渲染,准备迈向更真实的光影
[ 2008-04-18 20:34:49 | 作者:
Admin ]
经过几天的算法改进,终于将AO加入了阴影渲染,下一步就是和直射阴影结合,
产生更加真实的光影效果,届时我会写一篇文章讲解一个简化版本的Globel illuminate,
使它适合游戏地形的阴影生成。
下放几张AO效果的图来看看,嘿嘿
军营的战车
军营的帐篷战车
地形全貌
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达到这个效果,每个图素发射了多少射线?
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