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全局环境光(Ambient Occlusion)加入地表阴影渲染,准备迈向更真实的光影

[ 2008-04-18 20:34:49 | 作者: Admin ]
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经过几天的算法改进,终于将AO加入了阴影渲染,下一步就是和直射阴影结合,
产生更加真实的光影效果,届时我会写一篇文章讲解一个简化版本的Globel illuminate,
使它适合游戏地形的阴影生成。

下放几张AO效果的图来看看,嘿嘿

军营的战车
uploads/200804/18_204759_ao2.jpg


军营的帐篷战车
uploads/200804/18_204855_ao1.jpg


地形全貌
uploads/200804/18_204936_ao3.jpg


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浏览模式: 显示全部 | 评论: 9 | 引用: 0 | 排序 | 浏览: 6171
冬冬哥
[ 2008-04-19 15:36:39 ]
很不错。热辐射吗?
speedradiosity
[ 2008-04-23 16:15:56 ]
酷啊,速度怎么样?
达到这个效果,每个图素发射了多少射线?
Admin
[ 2008-04-24 19:37:09 ]
多少我不知道,应该是两两射线之间相隔30°吧。
speedradiosity
[ 2008-04-26 16:28:04 ]
期待你的文章! [cool]
3dlijia
[ 2008-04-29 19:29:43 ]
这种效果的阴影,遮挡值应该是预计算的吧?
[最后修改由 3dlijia, 于 2008-04-29 23:49:02]
ArenAK
[ 2008-05-10 16:22:50 ]
哇,画面很不错,顶一个:)
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